To grab cliff edge or rope you can now just hold Jump key (Up key still works too).You can now press and hold E to pick multiple items at once if they are close together.Hoist-elevator has now led indicators for the cage magnets.New weapon: PKM (Currently limited to level The Interference ).Weapons and assets from the 'Kill it with fire'-Update added to all levels.Finetuned controls to make them more responsive.No instant death when falling from low-ish hights, health loss instead.They're now easier to spot and less unforgiving. Nerfed Ceiling-Tentacle Monster (slower speed + visible slime).Also you can toggle weapons while crawling or on grappling-hook (we sent our crew to Ranger school). You can now fluently shoot even during standing up or laying down. Improved weapon handling while crawling.You can now start crawling while using your weapon, without need to holster it first.Improved rope rendering (since we spend a lot of time handling ropes).No more constant side-flipping when aminig straight up. Aiming at targets directly above you is working better now.Added new controls: next weapon and previous weapon swap.You can now hold your breath while aiming using LSHIFT (to stabilize your aim).Added settings for mouse and gamepad sensitivity.Added adjustable screen and UI brightness, also screen is a little brighter by default now.Added DirectX 11 rendering to address compatibility issues.Big core improvement: the game now works properly on all customary monitor refresh rates > 60Hz.Stay tuned for announcements and more information, you can also join our Discord Server to stay in the loop. Furthermore this serves as the groundwork for further content and new features that get implemented soon. It is time for another patch, this time we focused on lots of improvements and fixes to overhaul the experience. Engine optimization leading to 30% faster rendering.New Safe Mode launcher to adjust settings. Many graphic assets upgraded to HD resolution.Lamps destruction model overhaul for more sparkly fun.You can now shoot while on a zip-line - and turn around.New inventory system where you can freely assign weapons and items to keys 0-9.Rewritten crane cable physics - no more pushing objects by extending the cable.Rewritten ladder and edge climbing to be reliable and fluent.Rewritten weapon handling so it is now fast and fluent.New game mode: Depth Survivors (rogue-lite, permadeath, random loot) introducing dozens of new assets, mechanics and a dedicated equipment upgrade system.Team Cogwheel Software & Daedalic Entertainment Nonetheless - keep your eyes open for further announcements in the near future, so we can enjoy this new feature together (wink wink, nudge nudge). Since the development of Hidden Deep is still basically a solo endevaour, we always have to find the balance to tackle exhaustive and complicated features while also providing new content in the meantime, which undfortuntely not always plays out as intended. Not only in form of this update, it also leads us closer to one of the most requested features for this game. The long radio silence is something we apologize for, but the time was well spent. Today we're introducing a new content update to Hidden Deep, including a brand new, albeit hard (so we heard) game mode.
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